Hand tracking is a technology that helps you operate in a VR or MR environment and interact with it without separate controllers. Instead, your hands turn into a virtual version of themselves, and you can naturally use them to control the virtual environment – just as you would interact with a real-world environment.
Hand tracking enables anyone to engage with virtual or mixed reality contents immediately and intuitively – even if they have no experience with VR or gaming. Users can interact with and move components around just by using their hands. In augmented and mixed reality, users can switch fluidly between interacting with real and virtual objects. Users can do gestures such as pinching, grabbing, or pointing to interact with virtual content. Real-world hand movements and gestures can also be mirrored by virtual avatars, allowing for a new level of immersion in your VR/XR applications and collaborations.
Hand tracking is not built into Varjo XR-4 Series headsets. Instead, all Varjo XR-4 Series (except for Secure Edition) devices come with in-box Varjo Controllers, powered by Razer, to enable high-precision interactions with virtual contents as well as high tactile immersion. Controllers are also available for purchase for all customers.
Varjo XR-3 and VR-3 headsets come with integrated Ultraleap handtracking technology. Varjo Aero does not feature built-in hand tracking.
- How Hand Tracking in VR Unlocks Enterprise Use Cases – Guest Post by Ultraleap
- How to Track Hands in VR and XR Applications – Guest Post by Ultraleap
- Webinar on Demand: Insight Session; Enabling Intuitive Interaction in VR/XR
- Varjo Lab Tools 1.2: Introducing skeletal hand masks, chroma key and more
- Hand tracking documentation on Varjo Developer Portal
- Ultraleap website