Build beyond the screen
Start developing VR and XR in human-eye resolution with the tools you already know and love.
All Varjo prototypes will ship with both Unreal Engine® and Unity® plugins, which means you can develop on all major platforms.
Porting existing projects to Varjo devices is also easy. Most projects will work as soon as you replace the camera or prefab you’re currently using with ours.
Varjo headsets use Steam® VR, which means you can also use any of the compatible controllers you’re using right now.
If the engine you’re using isn’t Unity® or Unreal®, we’ll give you a C++ API that will let you render images on the Bionic Display™.
We’ll be publishing API information, tutorials and more here when we start shipping the next round of early access professional prototypes.
"One person’s craziness is another person’s reality"
Varjo Beta Prototype headset specifications
- Context display: 1440 x 1600 @ 90Hz
- Varjo Bionic Display™: 1920 x 1080 @ 90Hz
- Integrated 100Hz stereo eye-tracking
- SteamVR tracking with controller support
- Upgradeable with Varjo's Mixed Reality Add-on, available in 2019
Recommended PC System
Windows 10 (64-bit)
Intel® Core™ i7-6700 Processor or AMD FX™ 9590, equivalent or better
16 GB RAM DDR4 or more
NVIDIA GeForce® GTX 1080 or higher
2x DisplayPort 1.2 ports
1 x USB-A 3.0 port 2 x USB-A ports (2.0 or 3.0)
Unity Engine v 2017.3.1 or higher
Unreal® Engine 4.19 or higher
Hard Drive Space:
2 GB or more
Q: How much does the headset cost? Can I buy more than one?
A: The headsets aren’t available for sale at the moment. Right now we’re lending them to our early access partners for the duration of each project. The first Varjo professional headset will be launched in late 2018 and will be priced under $10,000.
Q: Can I show the headset to other people or demo it at expos?
A: Yes, but get in touch with us at email@example.com before you do so we can talk about what you’re showing, where and to whom.
Q: Can I break the headset open and take photos of its insides?
A: Definitely not. Chances are you’d get electrocuted and it’s just generally bad karma, so don’t do it.
Q: Can I sell the headset to someone else?
A: No. If you’re part of our early access program you’re going to have to return it to us at the end of the testing period.
Q: Does eye-tracking work for people with glasses?
A: Yes, our eye-tracking system has been designed to work with most glasses. That said, some people have eye conditions that require special glasses and we can’t guarantee that the technology will work with all of them.
Q: Does the headset have mixed reality?
A: Varjo’s first professional VR device will launch later in 2018. Owners of that device will be able to upgrade that headset to the world’s first truly cinematic-quality mixed reality device with our Mixed Reality Add-on. The add-on will be available in 2019. The Varjo Beta Prototype doesn’t support mixed reality.
Q: Does the headset have mixed reality?
A: We’re looking forward to telling you more about our mixed reality solution later in 2018. The Varjo Alpha Prototype headset doesn’t support mixed reality, but this is something we’re aiming for in the Beta Prototype phase.
Q: What about audio support?
A: You can plug your headphones into your computer for audio support. The Varjo Alpha Prototype headset doesn’t have integrated speakers or a separate headphone jack, but future headsets will.
Q: Will I get software updates for my device?
A: Yes, we’ll send you software updates during the testing period.
Q: Will any game or application built to run on Steam® VR work on the Varjo headset?
A: For now all projects have to be recompiled on the Unreal Engine® or Unity® to run on the Varjo headset, but we’re working on making backwards compatibility possible in the future.
Q: Do developers have access to eye-tracking data?
A: Yes, you’ll get access to all the gaze-tracking data, including the captured video.
Q: What if the headset is broken, lost or stolen?
A: Well, that’s definitely not good. But if it happens, get in touch with us at firstname.lastname@example.org.
Get early access
Do you want to partner with us and get early access to our technology? Tell us a little more about your project, your role in your organization, and why you think we should collaborate.
We’re thrilled and humbled by the massive amount of interest in what we’re doing. The down side is that we’re not able to partner with everyone applying for early access.