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Varjo: A Researcher’s Guide to VR, XR, and Eye Tracking

Free E-Book: A Researcher’s Guide to VR, XR, and Eye Tracking

Want the ability to conduct research or iterate design and UX concepts quickly? Looking for a better way to visualize complex scientific information? How about using biosensor data like eye-tracking to get a deeper insight into human psychology and behavior?

Download Varjo’s e-book to discover how research can be conducted utilizing VR- and XR-based eye-tracking across industries.

Get access to the e-book:

Varjo: A Researcher’s Guide to VR, XR, and Eye Tracking

Preview of Contents:

Executive Summary
1. Introduction: The Benefits of Virtual and Mixed Reality for Research
2. Meet the Key Technologies
3. Deeper Insights into Human Behavior with Eye-Tracking
4. Industry Examples
5. Practical Advice: How to Start Research in VR/XR with Varjo

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Discover how research can be conducted utilizing immersive technologies across industries.

Would your organization benefit from the ability to research complex real-world phenomena without the extensive costs of field studies?

Immersive technologies like Virtual Reality (VR) and Mixed Reality (XR) can improve research in the academic and business sectors in several ways. Thanks to the recent advancement of VR and XR hardware and software, associated costs have decreased. Device performance has improved in several key areas, such as immersion, making virtual scenarios more representative of real-world conditions. Furthermore, the possibility to combine the visual content shown in the headset with biosensor data allows researchers to recreate life-like environments and study human reactions, usability, and behavior like never before.

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