When it comes to vision, you either have it or you don’t.
The resolution of other VR devices on the market is just a fraction of what the average human eye can see. With resolution that poor, it’s been impossible for professionals to work with VR in fields where extreme precision and visual fidelity are required. Now, Varjo’s Bionic Display™ delivers an unprecedented resolution of 60 pixels per degree – the equivalent of 20/20 vision.
With Bionic Display™, CADs, renders and simulations come to life in VR with never-before-seen clarity. Every detail, texture, contour and color are all just as crisp and clear as they are in the real world. You can read the smallest text and see objects at a distance. And real-time illumination appears just as it does in the real world.
Whether you’re working on a complex training simulation, an architectural model, 3D design, or more, everything appears just as it should: perfectly clear.
These comparison images were shot through a competitor device and Varjo.
With Varjo VR-1, you can see delicate details and light reflections to compare surface material and finishing options.
20/20 Eye Tracker™
Track and analyze in human-eye resolution with 20/20 Eye Tracker™.
Varjo’s 20/20 Eye Tracker™ is the most advanced and powerful stereo eye tracking technology ever integrated into a VR headset, delivering unmatched accuracy and precision.
With an accuracy of less than one degree and custom made to work seamlessly with Varjo’s Bionic Display™, 20/20 Eye Tracker™ is the world’s only eye-tracker that’s optimized to track eye movements in true-to-life human-eye resolution VR.
20/20 Eye Tracker™ works by reflecting images onto the eye and tracking them algorithmically. Designed entirely by Varjo’s engineers and optical design team to work with our human-eye resolution, VR-1 is the only device and platform in the world that can use eye tracking data with VR content that simulates reality.
Varjo’s 20/20 Tracker™ gives professionals access to eye data for use in research, analytics, training and simulation, industrial design, and more.
Varjo’s 20/20 Eye Tracker™ is the most accurate integrated eye tracking technology the world has ever seen. Thanks to VR-1’s dual high-speed cameras, unique infrared illumination pattern approach, and highly sophisticated computer vision algorithms, it knows exactly where users are looking, with an accuracy of less than one degree of visual angle.
Power and precision
20/20 Eye Tracker™ is optimized for data analytics and user interactions in the most demanding professional environments. And it works just as precisely and accurately even when worn with glasses.
Works with the tools you use
The true power of 20/20 Eye Tracker™ is how easy it is for developers to use. The 20/20 Eye Tracker™ API can easily be used with existing solutions, and we also offer plugins and example code for the Unity® and Unreal® engines.
Varjo’s 20/20 Eye Tracker technology is designed and developed entirely in-house, which means we’re able to develop it to meet users’ needs and wants. It’s also made to protect your privacy. The data collected by 20/20 Eye Tracker™ is always yours and yours alone – data will only be shared with the third parties you choose.
Varjo VR-1 and the world’s best 3D software tools: Better together.
VR-1 joins forces with the world’s most powerful professional tools and 3D engines to transform work in complex and design-driven industries like training and simulation, architecture, engineering and construction, and industrial design.
With human-eye resolution plus simple and seamless integration to Unreal®, Unity®, Autodesk VRED®, Prepar3D®, and other industry-specific engines, VR-1 is the only device that can be used in fields requiring the highest visual fidelity and precision.
Whatever engine you use, VR-1 lets you design and train in a completely realistic VR environment, bringing every detail of your CADs, renders and simulations to life with never-before-seen clarity.
VR–1 + Unreal®
“The incredible visuals provided by Varjo VR-1, combined with the industry-leading graphical power of Unreal Engine 4, shows an exciting future for high-end visualization.”
Simon JonesDirector of Unreal Engine Enterprise at Epic Games
VR–1 + Unity®
“Varjo is pushing the boundaries of what’s possible in VR fidelity. The text quality, combined with eye tracking, makes this the first headset to move us closer to virtual reality feeling real. With such high graphical fidelity, we’re really proud that Varjo chose Unity as their development platform of choice for their headset.”
Timoni WestDirector of XR Research at Unity Technologies
VR-1 + Autodesk VRED®
“We are proud to announce the support of Varjo VR-1 for Autodesk VRED software, the leading product visualization and prototyping application for automotive designers and engineers. Combining the world’s first human-eye resolution VR product with the VRED high-fidelity rendering allows our joint customers to experience and evaluate virtual prototypes with an unprecedented level of detail and realism.“
Lukas FäthProduct Manager at VRED, Autodesk
VR–1 + ZeroLight®
“Varjo VR-1 enables us to advance our automotive visualization platform by delivering our state-of-the-art sales and marketing content at human-eye resolution. Creating this powerful illusion of reality is crucial in delivering the truly premium brand experiences that our partners require.”
Chris O’ConnorTechnical Director at ZeroLight
VR-1 + VBS Blue IG
“Varjo VR-1 driven by VBS Blue IG offers users a VR experience in incredible human-eye resolution visual fidelity that enables visibility of fine grain detail and text as well as objects at real-world distances, which are all critical factors for crew training.”
John BurwellVice President of Bohemia Interactive
VR-1 + Prepar3D®
With Varjo VR-1, pilots, commercial organizations, and academic institutions can use the Prepar3D® visual simulation software to train in human-eye resolution VR. Together, VR-1 and Prepar3D® deliver a completely immersive, experiential learning environment in photorealistic VR.
VR-1 + iMotions
"Combining the world’s first human-eye resolution VR product with the iMotions software will take the usage for serious research in VR to new levels. Researchers will be able to replicate a lot of real world environments fast and easily. We see huge opportunities for the combined product solution in both academic and commercial use cases as it opens up very cost efficient testing in Simulation, Training, Healthcare, Shoppers insights and much more."
Peter HartzbechCEO at iMotions
VR-1 + Marui-Plugin
"Visual fidelity remains the last barrier to escape the limitations of a flat computer screen into a new era of VR work spaces for 3D design. Varjo VR-1 finally has the power to break that barrier. And with MARUI-Plugin, you don't even have to switch your software: you can use Autodesk Maya with VR-1 in human-eye resolution. A tiny step in adoption, a giant leap in productivity."
Max KrichenbauerPhD, CEO of MARUI-PlugIn
VR-1 + TechViz
"Varjo and TechViz really bring professional VR to the next level. Now engineers and designers can visualize 3D data from more than 200 software applications like Catia, NX and Creo immediately in VR at a retina resolution. The most complicated CAD models, even those with +500M triangles, can now be rendered with human-eye resolution and smoothly navigated through."
Alexis VartanianCTO at TechViz
VR-1 + CAE
"The Varjo VR-1 Headset delivers a remarkable resolution in its dual-acuity Bionic Display giving true reading acuity, while having peripheral awareness. CAE is excited to leverage these new Varjo capabilities to enhance crew training.”
Phil PereyHead of Technology for Defence and Security at CAE, a global leader in training for the civil aviation and defence markets
VR-1 + UNIGINE 3D
"Varjo headsets provide both great resolution and eye tracking required in demanding industrial applications. I'm happy to see the synergy between the UNIGINE software platform and Varjo hardware, as we share several use cases in common, such as flight simulation and other types of professional simulators, engineering apps, industrial digital twins, and top-notch interactive presentations."
Denis SherginCEO and Founder of UNIGINE
Varjo SDK for custom engines
VR-1 can also be easily integrated into custom engines with Varjo’s native SDK, a collection of libraries and a C/C++ API. The SDK is currently compatible with 64-bit Windows, DirectX 11 and OpenGL. More platforms and graphics APIs are coming soon.
VR-1 comes with the highest-end features, made without compromises – from light, optical fiber cabling and active airflow to incredibly accurate, integrated eye tracking and more.
The world’s most advanced technology has to be the world’s easiest to use.
Whether you’re importing an existing project or developing new content, using your VR-1 is simple every step of the way.
Unbox & follow setup guidelines.
Follow the instructions in the VR-1 sales box to set up your device and install the necessary software.
Works with the tracking tools you already use.
VR-1 supports Steam VR™ positional tracking (base stations 1.0. and 2.0) and ART tracking technology. You can use the controllers you’re already using, which means the world’s most advanced VR technology is literally at your fingertips.
Fire up your engines.
Port your existing Unity® and Unreal® projects to run in VR-1’s human-eye resolution. See your creations in sharp visual fidelity for the first time, or develop new virtual content on Unity®, Unreal®, or other industry-specific engines.
You don’t need a supercomputer to run the world’s only human-eye resolution headset. VR-1 will work in your current IT environment with most Windows 10 desktop PCs and certain laptops (see detailed system requirements below). And if you need any help with the setup, we offer extensive on-site training.
Here’s what you will find inside the VR-1 box:
Link Box (LB-1)
Link Box power
1 x USB-C
2 x DisplayPort
1 x USB-A
Lens cleaning cloth
For optimal comfort1 x standard face mask1 x large face mask
3 power cables
1 x Euro plug
1 x UK plug
1 x US plug
Resolution and refresh rate
Bionic Display™ with resolution at over 20/20 vision (over 60 PPD / 3000 PPI), flicker-free screen refresh at 60/90 Hz. Combining two 1920x1080 low persistence micro-OLEDs and two 1440x1600 low persistence AMOLEDs.
Infinite contrast ratio (over 10000:1) enabling the deepest blacks and individually calibrated colors, delivering outstanding accuracy and image quality.
Comfort & wearability
Active airflow system, adjustable and detachable headband and head strap, comfortable usage with two different sized, easily replaceable face cushions and automatic interpupillary distance (IPD) adjustment for easy and accurate calibration when switching headset users.
VR-1 is compatible with Steam VR™ base stations 1.0 and 2.0 and ART tracking technology. Four Steam VR™ base stations are recommended when using VR content that requires moving in the room. You can use either 1.0 or 2.0 base stations, but the base stations need to be compatible with each other. You can also use the Steam VR™ compatible controllers you’re already using to get the most out of your device. Please note that Varjo VR-1 isn’t currently compatible with Steam VR™ content or the Steam VR™ store.
Thin and light optical fiber cables of 10-meter length with USB-C.
Link box for easy connection with PC.
Dual lens design combining different refractive index lenses for minimal color aberrations, zero ghost rays, and minimal reflections. Each surface coating has been methodically designed to maximize the brightness and clarity of the light fusion needed to achieve human-eye resolution.
Field of view
605 g (+ headband)
Industrial-grade, sub-degree accuracy integrated 100hz stereo eye tracking delivering unmatched accuracy and precision. Made to work seamlessly with Varjo’s Bionic Display™ to track eye movement in human-eye resolution.
|Processor||Intel Core i7-8700
AMD Ryzen 7 2700
|Intel Core i7-6700
AMD FX™ 9590
|GPU *||NVIDIA GeForce® RTX 2080
NVIDIA Quadro RTX 6000
|NVIDIA GeForce® GTX 1080
NVIDIA Quadro P6000
|RAM||32 GB||16 GB|
|Storage space||2 GB|
|Video output||2 x DisplayPort 1.2|
|USB port||1 x USB-A 3.0|
|Operating temtem||Windows 10 (64-bit)|
Not included in the box
- SteamVR™ base stations 1.0 or 2.0. Four (4) base stations are recommended when using VR content that requires moving in the room, and the base stations need to be compatible with each other.
- SteamVR™-compatible controllers
- Headphones for audio
* Note: AMD GPUs are not currently supported by Varjo VR-1.