"Once in a while a technology comes around that’s a game-changer. Varjo's VR has reached that level."
Hani Rashid, Asymptote Architecture
With virtual reality, Asymptote architects can push the boundaries of creativity.
In the three decades that he’s built a career as an architect, Hani Rashid has used countless technologies in his work. Varjo's VR device stands out from them all. By bringing every detail, color, contour and surface into human-eye resolution focus, Varjo allows Rashid and other Asymptote architects to design and model in a completely photorealistic VR environment. The result is a faster, smoother and more cost-efficient workflow and bolder, braver and more creative spaces.
“Varjo is a really a kind of a fantastic weapon in our arsenal of trying to do more compelling and interesting and powerful work.”
Varjo is virtualizing the architectural workflow, saving money and time along the way.
Varjo gives architects like Hani Rashid the ability to test designs at scale, bringing details, contours, colors and surfaces into human-eye resolution virtual reality. By allowing everyone involved in a project to see and be immersed in a space before it’s built, Varjo saves countless hours of work, helps sell in projects, and eliminates change orders – potentially saving millions along the way.
What is more, the unique visual fidelity of the Varjo headset gives architects the ability to see the big picture and focus in the details, and to move seamlessly between the two. The ability to understand the impact every detail has on the larger spatial experience is paramount to architecture as a discipline.
“I’m not so interested in just seeing reality replayed. I’m interested in going through a kind of reality so that I can change the way I’m designing something,” Hani Rashid says.
By allowing architects to easily test their and tweak designs before they’re built, Varjo is helping Asymptote architects to push the boundaries of creativity. The time, money and effort saved by moving the design and modelling processes to human-eye resolution VR can be used to imagine and implement more compelling and creative work.