
Astronaut Training Enters a New Dimension with PaleBlue and ESA
In this blog, we explore PaleBlue’s transformative collaboration with the European Space Agency where VR/XR is redefining how astronauts prepare for space exploration.
In this blog, we explore PaleBlue’s transformative collaboration with the European Space Agency where VR/XR is redefining how astronauts prepare for space exploration.
Dive into the raw data demonstrating the effectiveness of XR Flight Simulators and their potential to eventually replace the traditional “dome” simulator.
Step inside the ultimate XR fighter jet simulator from Dogfight Boss that blends real cockpit hardware with the Varjo XR-4.
Key takeaways from DSET 2025, highlighting how immersive XR training is bridging the gap between defence needs and real-world readiness.
Discover how Varjo’s eye tracking is evolving into a powerful tool for XR training, performance insight, and immersive interaction.
In this blog, we explore the qualification standards, certification process, and what’s needed for XR solutions to meet FAA and EASA requirements.
Explore RVCT findings from "Soldier Centric Design of Mixed Reality Reconfigurable Virtual Collective Trainers" by Dennis M. Joseph.
This blog walks us through the story of why the demand for VR/XR simulators has surged in simulated training in recent years.
In this blog, we address 10 essential benefits of using VR crane simulation in the steel industry.
Learn how to choose the right mixed reality use case and device for your business needs to drive ROI more efficiently than ever before.
Varjo was honored to introduce our new generation of devices, the Varjo XR-4 Series, to the global training and simulation community at I/ITSEC 2023.
In this blog post, you can find answers to the questions asked at Varjo's webinar on utilizing mixed reality for medical simulation and training.
The Varjo Insider Blog is the perfect place to keep up to date with our developer insights, tips, and insider opinions on VR, AR, and XR.
This blog explores what kind of VR motion platforms are out there, how can they be used, and what are the benefits of adopting them.