XR|VR Generic /
September 14, 2026
The difference between Varjo support and Varjo Alpha professional services, what makes an urgent enterprise or government case move quickly, and how a case is handled once it reaches us.
Flight Sim /
August 18, 2026
Strike Fighter League founder Tim Miller on what OTS-2 proved about competitive fighter-pilot simulation, and where he's taking the league next.
Training and Simulation /
June 5, 2025
Discover how Varjo’s eye tracking is evolving into a powerful tool for XR training, performance insight, and immersive interaction.
XR|VR Generic /
April 22, 2025
Discover Varjo’s new integrated hand tracking for XR-4 series headsets, now available in beta with Varjo Base 4.10.
XR|VR Generic /
March 21, 2025
Varjo's live customer event gave key updates designed to enhance immersive simulation, training, and operational readiness.
XR|VR Generic /
March 6, 2025
Varjo Base Pro launches in April, bringing advanced XR features and a new product lifecycle strategy. Learn how this impacts your workflow.
XR|VR Generic /
May 16, 2024
In this blog, we explain the technology behind Varjo's first-of-its-kind autofocus camera pass-through system implemented in XR-4 Focal Edition.
Training and Simulation /
February 2, 2024
Learn how to choose the right mixed reality use case and device for your business needs to drive ROI more efficiently than ever before.
XR|VR Generic /
January 31, 2024
This blog dives deep into how the Varjo XR-4 Series is designed to power the most immersive VR visual quality industrial applications today.
Racing Sim /
August 29, 2023
The Varjo Insider Blog is the perfect place to keep up to date with our developer insights, tips, and insider opinions on VR, AR, and XR.
XR|VR Generic /
May 29, 2023
In this article, we go through some of the core mixed reality technologies and how companies are already using them on a daily basis.
XR|VR Generic /
April 21, 2023
Learn more about the different positional tracking methods for VR, including SteamVR, OptiTrack, and Advanced Realtime Tracking (ART).
XR|VR Generic /
April 27, 2022
The foveated rendering extension has decoupled the required rendering resolution based on eye tracking and perceived resolution.
XR|VR Generic /
March 17, 2022
Following on from the webinar about the capabilities of Varjo's integrating eye tracking technology, we answer your questions.