Virtual Reality for Museums: How We Made the Ingeborg Tott VR Game for The National Museum of Finland with Varjo
Learn more about Ingeborg Tott VR, a virtual reality experience designed to enrich visits, starting with the National Museum of Finland.
Learn more about Ingeborg Tott VR, a virtual reality experience designed to enrich visits, starting with the National Museum of Finland.
Professional-grade headsets, such as Varjo XR-4, have made massive strides in addressing simulation or cyber sickness issues.
With Varjo's high-fidelity, low-latency mixed reality video pass-through and UE, virtual avatars look realistic and lifelike.
See behind the scenes of Project Antoinette, a cutting-edge flight simulation project by Epic Games, Varjo, and Meta Immersive Synthetics.
VR hand tracking technology is the most intuitive way to interact with virtual objects. Learn more from this guest post by Ultraleap.
The foveated rendering extension has decoupled the required rendering resolution based on eye tracking and perceived resolution.
Learn about the innovative medical use case of using VR in radiology to create a virtual reading room to inspect medical imagery.
Viewing and manipulating 3D CAD files in VR (virtual reality) or XR (mixed reality) is perfect for design reviews, here's how to do it.
Following on from the webinar about the capabilities of Varjo's integrating eye tracking technology, we answer your questions.
Varjo's mixed reality demo shows a photorealistic virtual kitchen rendered in XR, that users can configure to their taste pre-construction.
Rune Huse Karlstad, part of the Varjo Norway team, gives an inside look at the journey to perfecting his at-home VR sim racing setup.
Take these simple steps to adjust a VR or XR headset to get a perfect position and achieve an enhanced visual experience & increased comfort.
Remi, Principal Architect at Varjo, breaks down how to pair a motion tracker such as the HTC Vive tracker with Unreal Engine based projects.
Join this recap of an experiment to allow a seamless mix of real hands and a virtual steering wheel for mixed reality driving simulation.