Varjo-Ready Software
Ready to step into the new reality? Varjo headsets offer complete compatibility with Unity™, Unreal Engine™, OpenXR 1.0, and a broad range of professional 3D software for VR and XR, including Autodesk VRED™, Lockheed Martin Prepar3d™, VBS BlueIG™, and FlightSafety Vital™. Varjo also supports SteamVR™ applications.
In addition, any software is easily ported into Varjo via OpenXR or Varjo native SDK.
See and search for all Varjo-ready software below.
“We are excited to support the Varjo XR-4 series with VRED 2025.1. This integration brings a new level of realism and interactivity to automotive design, engineering and marketing, enabling our users to visualize their ideas with unmatched precision and depth,”
– Lukas Fäth, Sr. Manager, Product Management – Automotive Visualization and XR at Autodesk
“We are thrilled to deepen our collaboration with Varjo on their next-generation product line. When you combine the visual performance of Varjo with Unreal Engine, creators will be able to explore the next frontier of immersion using the unprecedented levels of visual performance.”
– Sébastien Lozé, industry manager for simulations at Epic Games
“Varjo has been a valuable contributor to OpenXR since 2019. Varjo’s VR and XR headsets were some of the first to publicly demonstrate support for OpenXR. We are extremely happy to add Varjo and their unique approach to delivering higher visual fidelity in virtual and mixed reality experiences to the growing list of companies fully supporting the OpenXR 1.0 specification.”
– Brent Insko, Lead XR Architect at Intel and OpenXR Working Group Chair
Search for Varjo Ready-Software for VR and XR
Autodesk VRED
“We are excited to support the Varjo XR-4 series with VRED 2025.1. This integration brings a new level of realism and interactivity to automotive design, engineering and marketing, enabling our users to visualize their ideas with unmatched precision and depth.”
– Lukas Fäth, Product Manager Autodesk VRED
Note:
2021.1 is natively compatible with XR-1 and VR-2
2022.0 introduces support for XR-3 and VR-3 without foveation. For XR-3 hand-tracking is also supported
2022.1 introduces support for foveation
2022.2 introduces support for handtracking on VR-3
2022.3 introduces support for Aero and improved interaction with hands.
2025.1 introduces support for XR-4
NOTE: For Varjo’s foveation to work, user must turn on “eye tracking” and “native foveated rendering” in VRED
Supported:
Blender
Note:
Supported via OpenXR, including controllers, quad view and foveated rendering.
Read our blog on how to view Blender content with Varjo headsets: varjo.com/vr-lab/how-to-view-blender-content-with-varjo-headsets-a-step-by-step-guide
Supported:
CAE Medallion
“Varjo delivers a remarkable resolution, giving true reading acuity, while having peripheral awareness. CAE is excited to leverage these new Varjo capabilities to enhance crew training.”
– Philippe Perey, Head of Technology at CAE’s Defense & Security Business (CAE Medallion)
Supported:
CMC ViewR
The fidelity of Varjo Headsets combined with the simplicity of CMC ViewR brings XR engineering to a new level! We and our customers are very excited about the possibilities this fusion brings up.
– Julian Hermle, CTO
Note:
CMC ViewR is a virtual reality solution for mechanical and plant engineering, which enables a manufacturing company to visualize its products easily and collaboratively based on 3D CAD or Pointcloud data.
version 2022.1 adds native support for Varjo headsets including support for Mixed Reality.
Supported:
Cognitive3D
“Varjo’s resolution and eye tracking helps Cognitive3D’s analytics platform pull actionable data from virtual experiences like never before. With Varjo, subjects can read fine text and we can precisely track what they look at.”
– Tony Bevilacqua, Founder & CEO of Cognitive3D
Supported:
DCS
Note:
In Jan 2022, DCS added native support for Varjo’s VR-3, including fixed foveation.
DCS does not have built-in support for XR-functions, but XR-3 users can use fixed foveation in combination with Varjo Lab Tools XR-masking tool.
Instructions on how to make DCS work with Varjo Aero can be found here:
https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Supported:
EMPACT by HTX Labs
The highest visual fidelity of Varjo enables a trainee to perform optimally within mission critical training simulations to develop proficiency and preparedness.
– Scott Schneider, CEO and Co-Founder of HTX Labs
Note:
HTX Labs is the creator of EMPACT®, an Immersive Learning Platform, that is focused on enabling customers to create, scale, and sustain immersive learning programs, using technologies such as Virtual, Augmented, and Mixed Reality. The capabilities provided by EMPACT allow customers to quickly deliver critical training to the point of need, allowing students to train anytime, anywhere, and on any device.
Supported:
Headwall Command Center
Headwall is a command center video wall virtualized in augmented reality. The Headwall system connects to a traditional command center head end and utilizes SSL encrypted IP streaming video and control data over the WAN. Video sources are routable to virtual displays in the VR/AR environment. The system works identically to your existing command center with one exception. Instead of requiring operators to physically sit in the command center, operators can access and manipulate data on the video wall anywhere in the world via a head-mounted AR or VR display.
Supported:
IC.IDO
ESI IC.IDO powers product development and process validation immersive experiences that design, manufacturing, and service engineering teams use to evaluate product integration in the context of human-operated procedures. IC.IDO - “I see, I do”- with Varjo XR pass-through visualization and depth awareness, mixes physical and virtual realities to deliver a true-to-life virtual prototype and mock-ups to evaluate product integration, identify assembly issues and/or experience maintenance accessibility. Using Varjo XR and IC.IDO together, stakeholders gain immediate insight into what real people can see, reach, and access in first-person eXtended Reality (XR) scenes, to accelerate product development and streamline process planning for assembly or maintenance procedures and tooling.
Note:
ESI IC.IDO 16.3 and ESI IC.IDO 2024.0 support XR-3 and XR-4 with XR Pass-Through Visualization and Depth Awareness, and SteamVR controllers.
ESI IC.IDO 2024.1 supports the aforementioned features and Varjo controllers.
Supported:
iMotions
The iMotions platform allows the collection of synchronized data from multiple biosensors, including the sophisticated eye tracking built in to the Varjo headsets. Eye tracking data can be seamlessly synchronized with signals from biosensors, such as EDA (electrodermal activity), EMG (electromyography), ECG (electrocardiography), and EEG (electroencephalography). The use of multimodal biosensor data in the iMotions platform can provide insights about the user’s emotional and physiological states as they experience the virtual environment.
Supported:
KeyVR
Note:
KeyVR 11.1 offers improved support of all Varjo’s headset through OpenXR.
The 11.1 version does have some issues with visible edges in the VR-view. To avoid it, increase quality to “ultra”, or head to the KeyVR preferences, into graphics, custom, and then toggle VRS off or increase the percentage slider underneath the checkbox to make the edges of the display look more even.
KeyVR version 10 supports Varjo’s headset through OpenVR. It also supports Mixed Reality through OpenVR’s AlphaBlending on both XR-1 and XR-3.
Supported:
MANTIS by Quantum3D
Quantum3D provides training and simulation technologies, integrated solutions and services for the commercial, civil and defense markets worldwide.
Supported:
MVRSimulation
“With Varjo XR-3, pilots get the most natural and fully immersive training ever experienced. Bringing together the unique resolution and FOV of the Varjo XR-3 with our software offers a combined capability that is – we believe – unique to the current simulator training space.”
– Bert Haselden, Mixed-Reality Lead, MetaVR
Supported:
OpenXR
“Varjo has been a valuable contributor to OpenXR since 2019. Varjo’s VR and XR headsets were some of the first to publicly demonstrate support for OpenXR. We are extremely happy to add Varjo and their unique approach to delivering higher visual fidelity in virtual and mixed reality experiences to the growing list of companies fully supporting the OpenXR 1.0 specification.”
– Brent Insko, Lead XR Architect at Intel and OpenXR Working Group Chair
Supported:
PC Nova by Aechelon
I have selected, procured, and integrated high-end VR head-mounted displays since 1991. Varjo XR products are the first to reach the proper suspension of disbelief for our stringent use cases.
– Javier Castellar, Co-founder, and VP of Programs at Aechelon Technology.
Note:
www.aechelon.com
Supported:
Twinmotion
Note:
The foveation can be turned on/ off by adding a command-line parameter while launching the Twinmotion executable. To turn foveation off, add this command: “-xr.OpenXRDisableVarjoQuadViewRendering=true”. To turn foveation ON, add this command: “-xr.OpenXRDisableVarjoQuadViewRendering=false”
Supported:
Unreal Engine
“We are thrilled to deepen our collaboration with Varjo on their next-generation product line. When you combine the visual performance of the Varjo XR-3 and Varjo VR-3 with Unreal Engine, creators will be able to explore the next frontier of immersion using the unprecedented levels of visual performance.”
– Sébastien Lozé, industry manager for simulations at Epic Games
Supported:
VBS Blue IG by Bohemia Interactive Simulations
“Combined with BI Simulations’ VBS Blue IG, Varjos enable a high-fidelity yet affordable visual system supporting human-eye resolution which is unprecedented in the industry today.”
– Pete Morrison, Chief Commercial Officer at Bohemia Interactive Simulations
Supported:
VI-grade
“Varjo‘s XR-4 series makes the XR experience more comfortable thanks to the improved headset balance. Using the highest-resolution displays combined with the wide field of view provides a more natural immersion. These are great enablers for longer driving sessions on the simulator.“
– Roberto De Vecchi, Director of Product Development at VI-grade
Note:
Varjo XR-3 headset is supported starting with VI-WorldSim version 2024.1, with support for Varjo XR-4 headsets coming soon through the OpenXR framework in Unreal Engine 5.
Supported:
Virtualware’s VIROO VR platform
Note:
The key features that the Unity-based VIROO platform provides to users and content developers of the Varjo XR-4 series are the ability to deploy collaborative sessions, even remotely, along with an agile tool for creating and deploying multi-user XR content. VIROO offers a robust immersive ecosystem that ensures security, including ISO 270001 certification, scalability, and performance across the entire value chain, from engineering to training to marketing and sales.
Supported:
X-IG
Supported:
ZeroLight
“Varjo enables us to advance our automotive visualization platform by delivering our state-of-the-art sales and marketing content at human-eye resolution.”
– Chris O’Connor, Technical Director at ZeroLight
Note:
Support for Mixed Reality on XR-1 and XR-3. Works through OpenVR’s AlphaBlending.