Blender, the free and open-source 3D modeling program, offers excellent OpenXR support for Varjo headsets, including both quad view and foveated rendering extensions. However, VR Scene Inspection is not enabled by default in Blender. To get started with VR Scene Inspection, simply follow these quick steps:
For a deeper dive into VR Scene Inspection and its capabilities, you can refer to Blender’s documentation on VR Scene Inspection. This manual provides more advanced insights on using VR tools in Blender and can help you troubleshoot any issues that arise.
Experiment with Blender’s Demo Scenes in VR
Make sure to disconnect all post processing from World Shader Editor to remove vignetting. (specific to Cube Diorama)
Blender uses EEVEE to render in VR. You can change the settings from the Render window. (applies to all Blender scenes)